| Keeper 01 | Mercury |
| Keeper 02 | Venus |
| Keeper 03 | Earth |
| Keeper 04 | Mars |
| Keeper 05 | Jupiter |
| Keeper 06 | Saturn |
| Keeper 07 | Uranus |
| Keeper 08 | Neptune |
| Keeper 09 | Pluto |
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| New Rule 01 | Twice as bright | All players may play 1 extra card during their turn if they first discard one card from their hand. |
| New Rule 02 | Drip feed | Only 1 keeper may be played each turn. This is a Keeper Limit rule. |
| New Rule 03 | Musical Chairs | At the end of your turn give one of your keepers to the player who's turn it was before yours. |
| New Rule 04 | Draw 2 Play 2 | Draw 2 cards per turn. Play 2 cards per turn. |
| New Rule 05 | Cradle of life | Draw 1 extra card at the beginning of your turn for each planet keeper you have in play. |
| New Rule 06 | The Eons | Keepers that are not planets can not be played. Discard all keepers in play that are not planets. This is a Keeper Limit rule. |
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| Action 01 | Rewind | Take one of your keepers in play back into your hand |
| Action 02 | Supernova | If the Sun is in play, discard it and return all planet keepers in play to their owner's hand. |
| Action 03 | Erasure | Take a card in play and remove it completely from the game, do not place it in the Discard pile. Also remove Erasure from play. |
| Action 04 | Rigged | Look at the top 3 cards of the Draw pile and replace them in any order. |
| Action 05 | Panic | Discard your entire hand and draw 2 cards for each card you just discarded. Play one of these cards and discard the rest. The cards you draw are not considered to be part of your hand for the purposes of a goal. |
| Action 06 | Overstretched | Steal a keeper. Discard that keeper at the end of your turn. |
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| Goal 01 | God of War | The player with Mars and War on the table wins. |
| Goal 02 | Goddess of Love | The player with Venus and Love on the table wins. |
| Goal 03 | Father Time | The player with Saturn and Time on the table wins. |
| Goal 04 | Cassini | The player with Rocket and Saturn on the table wins. |
| Goal 05 | The Planets | If someone has 5 or more Planets on the table, then the player with the most Keepers in play wins. (In the event of a tie, continue playing until a clear winner emerges.) |
| Goal 06 | Jovian Satellites | The player with Jupiter and The Moon on the table wins. |
| Goal 07 | Tides | The player with Earth and The Moon on the table wins. |
| Goal 08 | Years | The player with Earth, Sun and Time on the table wins. |
| Goal 09 | Martians | The player with Mars and Dreams on the table wins. |
| Goal 10 | Flat Earth | If no one has the Brain on the table, the the player with Earth on the tables wins. |